----!! WARNING !! NOT COMPATIBLE WITH OTHER DOOM MODS!!---- . . . From the creators of Amnesia: Key to Freedom. Doom Zero is both a celebration and subversion of the original Doom. With unique puzzle, navigational and narrative elements. The purpose of Doom Zero is to prove to Doom fans that there is far more you can do with the vanilla version of Doom II. This also means it can run on the DOS original.

Description

This is the latest full version. Now with WIDESCREEN support!

Preview
DOOM ZERO ver. 3.0
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OMXGAMERZ
OMXGAMERZ - - 298 comments

Hello now it's compatible with brutal doom?

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MXDash Author
MXDash - - 216 comments

So for those that want to use BRUTAL DOOM, just know that it breaks some of the game's custom graphics, textures and sounds. I'm not saying you're not allowed to use Brutal Doom with Doom Zero, just know that Doom Zero is NOT just a mappack, but is a mod in its own right. With that in mind, if you guys choose to use Brutal Doom anyways, I don't want to hear anything about how the game is unbalanced, confusing or there are glitches and visual bugs or what other thing I sapposedly screwed up, because I didn't, Brutal Doom did.

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Guest
Guest - - 689,759 comments

worked for me

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MXDash Author
MXDash - - 216 comments

I'm not saying the game will crash or something, but it will ruin the the new Boss's graphics and sounds, remove the new flats textures and replace them with the wrong ones.

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ashsboomstick
ashsboomstick - - 5 comments

Worked for me as well

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MXDash Author
MXDash - - 216 comments

I'm not saying the game will crash or something, but it will ruin the the new Boss's graphics and sounds, remove the new flats textures and replace them with the wrong ones.

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Guest
Guest - - 689,759 comments

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Sraigius95
Sraigius95 - - 94 comments

Brutal Doom works just fine.

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kalensar
kalensar - - 400 comments

I have no clue what updates you did, but thanks all the same on some very tiny but good QOL decisions in both the SSG animation and the Chaingun bullets per click. I too built a GZD Decorate text file mod to address those very same issues of Animation smoothness for literally every gun except the BFG and Rocket Launcher. It was neat to see how another person actually tackled that issue besides myself.

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545x39
545x39 - - 10 comments

enough with brutal doom. will it work with beautiful doom?

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MXDash Author
MXDash - - 216 comments

Nooooooooooo! XD All mods! It will have the same problem. Sorry :P

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Morgan0987
Morgan0987 - - 35 comments

Pistol muzzle flash and sprite position are way too high, it goes far beyond aiming spot comparing with vanilla weapons. Very confusing for aiming and obstructing for view, especially by default with freelook disabled. This is strange considering the fact that super-shotgun was tweaked to be less obstructive.
Moddb.com
Moddb.com

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MXDash Author
MXDash - - 216 comments

You're half right. It may seem that the player is shooting the sky but the way it works is that when the gun tilts backwards because of the recoil, the bullet has already left the barrel. The muzzle flash actually happens on the 2nd frame. The first frame is when the bullet leaves the barrel as seen here:
Moddb.com
You can also see the barrel in mid-recoil.

Now I would like for the muzzle flash to start on the first frame and end on the 2nd just like the shotgun but unfortunately that's the way they programed the pistol, and I can only use dehacked (for vanilla compatibility reasons) which doesn't allow me to add it to the first frame. 😐

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Guest
Guest - - 689,759 comments

So, it doesn't support Brutal DOOM, huh? K.

Good thing I'm using Embers of Armageddon.

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Morgan0987
Morgan0987 - - 35 comments

Try out community updated Brutal Doom from Github. Seems okay to me, I just didn't finished from start to finish, but random map including final boss works fine.

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Sraigius95
Sraigius95 - - 94 comments

Brutal doom works just fine, finished the whole megawad in its entirety with BD v21 + ProfessorExistential's weapon and enemy additions.

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F1rebert
F1rebert - - 1 comments

The new animation for the fist throws off timing for such a timing sensitive weapon. The environment flashing for the chaingun and plasma rifle is an eyesore, especially in low light environments. The chaingunner's attack animation also sort of gives off the impression of firing twice as fast. the first two issues are really the most important here but I really hope these can be solved in a future revision.

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Sraigius95
Sraigius95 - - 94 comments

Pretty good campaign. Most of the maps are good, some of them are mediocre, some of them are terrible (map 28 for example). Although i don't appreciate creator's dishonesty about compatibility with other gameplay overhaul mods. I finished the entire megawad with Brutal Doom V21 + Moddb.com + Moddb.com and a bunch of other mods slapped on top of it (minor stuff that shouldn't cause any problems to begin with) , and guess what? I encountered no compatibility problems whatsover.

All the maps were perfectly playable, even the final custom gargoyle witch boss was functioning without any problems (the witch is tough, use rocket launcher and aim for its forehead). So with that being said, the description says that allegedly "mod is not compatible with other mods", but in reality creator is just full of ****, that's all. Play brutal doom, play project brutality, play complex doom, play russian overkill, play whatever the **** else, it will work. Well, at least i can guarantee you that Brutal doom v21 is going to work perfectly fine.

Good campaign, i rate 8,5/10 👍

PS: map 31 is one of the coolest maps that i've seen in a very long time.

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xolocausto
xolocausto - - 1 comments

Doesn't work with SmoothDoom lol.

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eld@rion
eld@rion - - 21 comments

It works with Beautiful Doom just fine (which is an improved version of SmoothDoom).

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eld@rion
eld@rion - - 21 comments

"Although i don't appreciate creator's dishonesty about compatibility with other gameplay overhaul mods"

What are you talking about?! He explicitly stated that it will not break the game but will replace sounds and textures.

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kdsmprocrastinating
kdsmprocrastinating - - 1 comments

Wished that the weapon animations would be in it's own separate mod, it just feels better than smooth doom/beautiful doom i guess, the improved arcs and timing are just chef's kiss
Anyway this wad is sooo fun so far, really kept me hooked with how much the level changes and progresses, and the way puzzles are done here are so intriguing with actual hints being shown i love it sm

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plazma82
plazma82 - - 71 comments

anyone out there know if this can be used with beautiful doom??

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Guest
Guest - - 689,759 comments

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Guest
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Sixteen60G
Sixteen60G - - 81 comments

I tried it with Brutal Doom, and then I got stuck in Zombiemen poles.

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Guest
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Serious-Vadim
Serious-Vadim - - 24 comments

Freedoom worked with this wad?

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ZioMcCall
ZioMcCall - - 161 comments

While i find it very interesting your approach in trying to make an anti-bd script in a wad full of "doom-format" maps,it was extremely lazy and laughable.
twitching corpses in bd can be easily destroyed and even if they weren't,players can easily noclip. Here,in my opinion,how you should have properly done it:
scatter twitching bodies in every single part of the map.In each map.If you really want to make a wad incompatible with a certain gameplay mod,you gotta work hard on it and go insane.Sure,this would make your wad a bit heavier in size,but it still would be a mere extra number of mbs.

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Guest
Guest - - 689,759 comments

Smooth doom? Will there be a problem?

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batyana234
batyana234 - - 3 comments

Smooth doom for all non-registered

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Guest
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RAINCELL
RAINCELL - - 39 comments

Oh Man , I love this game. This is one of mine and my Dads favorite Doom Games of all time. We play it every December , Goes good with the season and Christmas Time , Thank You For making such a classic... My favorite version is the one on the Unity Port , That's how We found out about it , December of 2020 , We saw a new Addon had come out , And it was this game , We played it that entire month, until it was finished. Good Times...

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Nukefalls
Nukefalls - - 30 comments

ultrawide graphics when? not because i have an ultrawide monitor, but because there is a 1 pixel gap with my 16:9 monitor on crispy doom

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Nukefalls
Nukefalls - - 30 comments

tbh more easier is to make them 426x200 to 428x200

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